![]() Some objects are easy to recreate from code because they are just basic objects, like chairs or tables. This has to do with TS3 objects in general. Unfortunately I have no idea what setting could be causing it as I do not use SP at all in my game.Ģ. Hm, that is so strange that SP could conflict with the mod. ![]() If I set a object that's available in buy mode but live draggable it will turn into a white box with missing resources (Candles, Easter egg, rubber duck. Is there some settings that I need to adjust for it to work? (The object will turn invisible and they will keep trying to buy)Ģ. I do some testing and found out it conflicts with nraas story progression(base mod). When I am testing a chair shop in sunset valley, sometimes sims like the Keaton family will fail to buy object. Hi, I want to thank you for the merchant mod.I've been using it in Midnight Hollow and it's working like a charm! However I have encountered some questions that I'm not sure of how to fix itġ.
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